Feb 26, 2010, 01:15 PM // 13:15
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#221
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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In all the imagination |I have so for the 600SF tank combined with SS necro going to be a good solution for farming. Monks can keep SF up now but smiting doesn't help so just take the SS from the 55/SS and ecto's can be farmed
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Feb 26, 2010, 01:19 PM // 13:19
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#222
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Meh. The update is good for other people, but not really for me. The damage is already done.
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Feb 26, 2010, 01:19 PM // 13:19
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#223
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Sounds like a lot of elites now protect you against spells lol!
What happened to Demonic flesh? First update said it would steal life and now it does shadow damage... The life stealing thing was better than the +health functionality, but dealing only shadow damage is worse because we have enough ways to apply damage and +200 life for a necro in HM makes a lot of difference.
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Feb 26, 2010, 01:26 PM // 13:26
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#224
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Krytan Explorer
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I wonder if Anet employees play GW meaningfully anymore. Probably not, because then they wouldn't post tard updates.
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Feb 26, 2010, 01:32 PM // 13:32
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#225
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I despise facebook
Join Date: Feb 2008
Location: Australia
Guild: Meeting of the Lost Minds
Profession: Me/
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Quote:
Originally Posted by RandomfromaNet
"I don't know why they're all complaining!" "The TK said they were all great ideas and that no-one would notice our 2 month early April fools joke on Mes Derv's and Para's!"
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Seriously though, some of it is pretty damn nifty. Now I have a reason to justify my disgusting fetish for collecting Hammers for my spoiled as hell Warrior..
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Feb 26, 2010, 01:33 PM // 13:33
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#226
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Desert Nomad
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
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Quote:
Originally Posted by pinkeyflower
I wonder if Anet employees play GW meaningfully anymore. Probably not, because then they wouldn't post tard updates.
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Sounds like a perma crying over spilled milk? How does it feel to be in the minority? Instead of bitching go out and create the next invinci build.
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Feb 26, 2010, 01:37 PM // 13:37
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#227
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Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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I just want to be able to beat the UW with 2 people and heroes like I did before Dhuum. Is that too much to ask?
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Feb 26, 2010, 01:39 PM // 13:39
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#228
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Krytan Explorer
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Quote:
Originally Posted by Rocky Raccoon
Sounds like a perma crying over spilled milk? How does it feel to be in the minority? Instead of bitching go out and create the next invinci build.
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My "perma crying" is not over PvE; I could care less about PvE. It's about the changes in PvP. Seeping Wound is so OP now. Oppressive Gaze just adds more melee hate. Ritualists have crappy degen hexes. Spirit spamming is being encouraged again. Some of the hammer warrior changes are just stupid like Dwarven Battle Stance. My problem is that they've basically tried to merge PvE and PvP.
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Feb 26, 2010, 01:41 PM // 13:41
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#229
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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hmm almost no whining and just 12 pages for update dealing with sf and 600 changes. Or the mods are deleting too much or we have a serious decline in the Guru community.
I like the update. I used hammers a lot and updates above are most welcomed. I wonder when mesmers and paras will get some love.
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Feb 26, 2010, 01:52 PM // 13:52
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#230
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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SF has been adressed now so can everyone shut the hell up about it from now on? Thanks.
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Feb 26, 2010, 01:54 PM // 13:54
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#231
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Lovely ES screenshake , i wish it was nearby range to feel like a Jotun !
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Feb 26, 2010, 01:55 PM // 13:55
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#232
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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After some testing last night, this is a pretty good update.
There are only two potential PvP problems:
1) Auspicious Parry: getting +4 adren by cycling Frenzy every 5 seconds is bad. Warriors shouldn't be able to spam good adrenaline skills on every swing of an axe.
2) "Fear Me" - this permits a Sin to spam Jagged -> Fox -> Blossom/Shattering under Flurry all day. Stupid amount of pressure in the right team build.
I haven't played around with the new SF or OF yet, so I can't speak to those. The new OF looks maintainable if your aggros are sufficiently aggressive, but running past long strings of monsters would be tricky. The Mo/A 55 tank sounds interesting, but it's probably not too imbalanced if it needs support to kill anything.
Quote:
Originally Posted by Shasgaliel
hmm almost no whining and just 12 pages for update dealing with sf and 600 changes. Or the mods are deleting too much or we have a serious decline in the Guru community.
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As of this post hardly anything has been deleted from the thread.
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Feb 26, 2010, 01:57 PM // 13:57
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#233
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Frost Gate Guardian
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Quote:
Originally Posted by pinkeyflower
I wonder if Anet employees play GW meaningfully anymore. Probably not, because then they wouldn't post tard updates.
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Test team failed.
To be able to tank with a sin you have to be A/Me. And stop complaining about Mesmers, atm they are better SF tankers then A/Me. As Me/A now u have insane energy (so easy to get it), anti KD, anti intrerupts and of course you can maintain SF.
As A/Mo you have a lot of problems: KD, conditions,daze,intrerupts (all of this will kill u).
Last edited by thedukesd; Feb 26, 2010 at 02:01 PM // 14:01..
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Feb 26, 2010, 02:04 PM // 14:04
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#234
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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Seeping wound is terrible, please fix before you do your 4 months of sitting around and dodging update deadlines you set.
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Feb 26, 2010, 02:04 PM // 14:04
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#235
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Wilds Pathfinder
Join Date: May 2009
Location: The Netherlands
Profession: A/W
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OH MY GOD! Earth shakurr is awsome now! They added a nice effect! Hoep to see more of these things in GW2
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Feb 26, 2010, 02:10 PM // 14:10
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#236
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Wilds Pathfinder
Join Date: Jul 2007
Guild: [IG]
Profession: R/
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Quote:
Originally Posted by Dark Paladin X
Attention everyone! Raptor Farming, Nicholas the Traveler farming, and Boss Farming in HM is now officially impossible.
You can no longer farm:
- Woe Spreader (for your discordway heroes, luckily I manage to get the number of woe spreaders i needed prior to the nerf)
- Raptors
- Scar Eater
- Jayne Forestlight
- Tomton Spiriteater
- Shreader Sharptongue
- Korshek the Immolated
- Eshim Mindclouder
- Birneh Skybringer
- Chor the Bladed
- ecto farming (although that was nerfed earlier with the Skeletons of Dhumm)
- Shakor Firespear
- Jishol Darksong
- (rare) material farming (particularly feathers)
- elite tomes
- any items for Nicholas the Traveler
Good luck trying to find good weapons for your heroes or trying new builds.
Oh yeah, and since Sins are useless outside of perma SF (that prevents both spells and attacks prior to the nerf) and PvP, I'm officially "retiring" my sin.
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I see overeacting got a mega buff
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Feb 26, 2010, 02:24 PM // 14:24
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#237
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Ascalonian Squire
Join Date: Jan 2007
Guild: Gamers With Lives [GWL]
Profession: Mo/
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Thank You Anet for finally nerfing SF, now Assassins have to actually play their class.
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Feb 26, 2010, 02:26 PM // 14:26
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#238
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Frost Gate Guardian
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Quote:
Originally Posted by De Maximoff
Thank You Anet for finally nerfing SF, now Assassins have to actually play their class.
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You are wrong about the fact that Assassins will play their class. Assassins will chose other classes weapons cause it's way more easier then play their own class weapon and cause surprise the dps is higher using other classes weapons.
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Feb 26, 2010, 02:28 PM // 14:28
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#239
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Ascalonian Squire
Join Date: Jan 2007
Guild: Gamers With Lives [GWL]
Profession: Mo/
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You are probably correct. Good update though.
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Feb 26, 2010, 02:42 PM // 14:42
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#240
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by De Maximoff
Thank You Anet for finally nerfing SF, now Assassins have to actually play their class.
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Nah, the real shock will be for the people that need to support the assassin. Because all of a sudden you don't have guy off whom damage just bounces off, but you actually need to make sure he doesn't die.
I guess we'll be seeing much more hero monk use.
Slightly more on topic:
I did Darkrime and the new skills mean that between Blood and Channeling (with a human Rit player in the party also) my Orders Oli is FINALLY able to fill up his whole skillbar with useful skills.
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